This course introduces the theory and practice of computer graphics. It covers computer graphics rendering of primitive objects, polygon clipping algorithms, two-dimensional transformations, three-dimensional transformations, viewing camera rendering and projections, object representations, three-dimensional curve and surface rendering algorithms, and line and surface removal algorithms. It also explains the abstract mathematical model describing the way colors can be represented and the methods of Computing a digital image of what the virtual camera sees.
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Everything you need to know about this course
Key areas covered in this course
Knowledge and skills recommended for success
Basic programming skills
Fundamental knowledge of mathematics
💡 Don't have all requirements? Don't worry! Many students successfully complete this course with basic preparation and dedication.
How your progress will be evaluated (3 methods)
Comprehensive evaluation of course material understanding
Comprehensive evaluation of course material understanding
Comprehensive evaluation of course material understanding
Explore the career paths this course opens up for you
Apply your skills in this growing field
Apply your skills in this growing field
Apply your skills in this growing field
Apply your skills in this growing field
Apply your skills in this growing field
Real-world sectors where you can apply your knowledge
A structured 13-week journey through the course content
This study schedule is in beta and may not be accurate. Please use it as a guide and consult the course outline for the most accurate information.
Expert tips to help you succeed in this course
Review all units and focus on key concepts.
Practice solving problems related to transformations and projections.
Understand the different algorithms for scan conversion and hidden surface elimination.
Study the mathematical foundations of computer graphics, including linear algebra and geometry.
Practice with graphics software to gain hands-on experience.
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